;
;   CIVILIZATION GAME DATA (CENEPA SCENARIO)
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
; Este scenario utiliza nuvas units, improvements y wonders, y es en espaol.
; Trata de la guerra de Ecuador y Per del ao 1995 (Guerra del Cenepa).
; Creadores: Pablo Surez y Otto Surez.

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
40      ; # of rows in food box (rows * city_size+1 = box)
12      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
10      ; Sewer System needed to exceed this size
40000   ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
20      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
70      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
15      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Ingenera Moderna,  0, 2,  nil, nil, 3, 4    ; AFl
Alphabet,           5, 1,  no,  no,  0, 3    ; Alp
Amphibious Warfare, 3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  no,  no,  1, 3    ; Ast
Atomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Modernizacin,      0, 2,  nil, nil, 3, 4    ; Aut
Banking,            4, 1,  no,  no,  1, 1    ; Ban
Construccin de Puentes,0,0,nil,nil, 0, 4    ; Bri
Bronze Working,     6,-1,  no,  no,  0, 4    ; Bro
Ceremonial Burial,  5, 0,  no,  no,  0, 2    ; Cer
Chemistry,          5,-1,  no,  no,  1, 3    ; Che
Chivalry,           4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  no,  no,  0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA
Combustion,         5,-1,  no,  no,  2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  no,  no,  0, 4    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  no,  no,  0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economia Moderna,   0, 2,  nil, nil, 3, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1
Electronica,        0, 1,  nil, nil, 3, 4    ; E2
Engineering,        4, 0,  no,  no,  0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionaje,          0, 0,  nil, nil, 3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  no,  no,  0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Gobierno Indigena,  0, 0,  nil, nil, 0, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  no,  no,  0, 0    ; Hor
Industrializacin,  0, 0,  nil, nil, 3, 1    ; Ind
Invencin,          0, 0,  nil, nil, 1, 4    ; Inv
Iron Working,       5,-1,  no,  no,  0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  no,  no,  0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  no,  no,  0, 1    ; Map
Masonry,            4, 1,  no,  no,  0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP
Mathematics,        4,-1,  no,  no,  0, 3    ; Mat
Tecnologa Mirage,  0, 0,  nil, nil, 3, 0    ; Med
Aviacin Avanzada,  6,-2,  nil, Med, 1, 0    ; Met
Militarizacin Avanzada,0,0,nil,Med, 3, 0    ; Min
Leyes,              0, 1,  nil, Med, 3, 2    ; Mob
(Monarchy),         5, 1,  no,  no,  0, 2    ; Mon	;not available gov.
Religin,           0, 1,  nil, Med, 0, 2    ; MT
Estudios Populares, 0, 2,  nil, nil, 3, 3    ; Mys
Transporte Popular, 0, 0,  nil, nil, 3, 2    ; Nav
Estructuras Populares,0,1, nil, nil, 3, 2    ; NF
Energizacin,       0, 2,  nil, nil, 3, 4    ; NP
Extraccin de Petrleo,0,0,nil, nil, 3, 4    ; Phi
Sanidad Pblica,    0, 2,  nil, nil, 3, 4    ; Phy
Autopistas,         0, 2,  nil, nil, 3, 4    ; Pla
Defensa Nacional,   0, 0,  nil, nil, 3, 0    ; Plu 
Maravillas Expiradas,0,0,  nil, nil, 0, 2    ; PT
Maravillas Ecuatorianas,0,0,nil,nil, 0, 2    ; Pot
Maravillas Peruanas,0, 0,  nil, nil, 0, 2    ; Rad
Ferrocarril,        0, 0,  nil, nil, 2, 1    ; RR
Armamento Miscelaneo,0,0,  nil, nil, 3, 0    ; Rec
Infantera Ecuatoriana,0,-1,nil,nil, 3, 0    ; Ref
Refrigeracin,      0, 2,  nil, nil, 3, 1    ; Rfg
Republica Constitucional,0,2,nil,nil,2, 2    ; Rep
Caballera Reforzada,0,-1, nil, nil, 3, 0    ; Rob
Caballera Blindada,0,-1,  nil, nil, 3, 0    ; Roc
Procesos de Alimentacin,0,2,nil,nil,3, 1    ; San
Navegacin Moderna, 0, 2,  nil, nil, 3, 4    ; Sea
Navegacin Avanzada,0, 2,  nil, nil, 3, 4    ; SFl
Infantera Peruana, 0,-2,  nil, nil, 3, 0    ; Sth
Carrocera Pesada,  0, 1,  nil, nil, 3, 0    ; SE
Aviones Observadores,0,0,  nil, nil, 3, 4    ; Stl
Sistema Policial,   0, 2,  nil, nil, 3, 4    ; Sup
Navegacin Reforzada,0,1,  nil, nil, 3, 4    ; Tac
Aviacin Israeli,   0,-1,  nil, nil, 3, 0    ; The
Aviacin Rusa,      0,-1,  nil, nil, 3, 0    ; ToG
Ventas,             0, 2,  nil, nil, 3, 4    ; Tra
University,         0, 0,  no,  no,  3, 0    ; Uni
Defensa Civil,      0, 2,  nil, nil, 3, 4    ; War
Aviacin Civil,     0, 1,  nil, nil, 3, 4    ; Whe
Aviones de Combate, 0,-2,  nil, nil, 3, 0    ; Wri
Tecnologa Futura,  0, 0,  nil, nil, 3, 3    ; ...
Iwias,              0,-2,  nil, nil, 0, 0    ; U1
Infanteria,         0,-2,  nil, nil, 3, 0    ; U2
Costumbres Indigenas,0, 0, nil, nil, 0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palacio de Gobierno,      60, 2,    Rep,
Barracas,                 16, 1,    U2,
Centros de Acopio,        20, 1,    San,
Iglesia,                  16, 1,    MT,
Mercado,                  20, 1,    NF,
Biblioteca,               20, 2,    Mys,
Municipio,                20, 2,    Mob,
Defensa Militar,          40, 3,    U2,
Empresa de Agua Potable,  20, 3,    Phy,
Banco,                    24, 2,    Eco,
Catedral,                 24, 1,    MT,
Universidad,              28, 3,    Mys,
Terminal Terreste,        28, 2,    Nav,
Estadio,                  22, 2,    NF,
Fabrica,                  32, 2,    Ind,
Planta Industrial,        44, 2,    Ind,
(SDI Defense),            20, 4,    no,
Hospital,                 32, 1,    War,
Empresa Electrica,        28, 2,    NP,
Planta Hidroelectrica,    36, 3,    NP,
Refineria,                30, 3,    Phi,
Bolsa de Valores,         28, 2,    Eco,
Sistema de Alcantarillado,24, 3,    Phy,
Supermercado,             20, 2,    San,
Autopistas,               32, 3,    Pla,
(Research Lab),           16, 3,    no,
Baterias Anti-Aereas SAM, 32, 1,    Plu,
Guardacostas,             20, 1,    Tac,
(Solar Plant),            32, 4,    no,
Puerto Pesquero,          18, 1,    Sea,
Camaroneras,              28, 2,    Sea,
Aeropuerto,               40, 2,    Whe,
Cuartel de Policia,       18, 1,    Sup,
Puerto Maritimo,          20, 3,    Sea,
(SS Structural),          8,  0,    no,
(SS Component),           16, 0,    no,
(SS Module),              32, 0,    no,
(Capitalizacin),         60, 0,    Eco,
La Rotonda,               20, 0,    Pot,  Expirado
Cementerio de Esculturas, 20, 0,    Pot,  Expirado
Malecon 2000,            120, 0,    Pot,
La Puerta del Sol,        20, 0,    Rad,  Expirado
El Seor de Mochica,      30, 0,    Rad,  Expirado
Santuario de la Virgen del Cisne,30,0,Pot,
Lneas de Nazca,          30, 0,    Rad,  Expirado
Plaza de Armas,           30, 0,    Rad,
Beneficios de La Corriente de Humboldt,30,0,Rad,
Ruinas de Ingapirca,      20, 0,    Pot,  Expirado
El Panecillo,             40, 0,    Pot,  Expirado
Ruinas de Machu-Picchu,   30, 0,    Rad,
Navegacin en el Ro Amazonas,40, 0,Rad,
(Shakespeare's Theatre),  30, 0,    no,  ;N/A
(Leonardo's Workshop),    40, 0,    no,  ;N/A
La Mitad del Mundo,       40, 0,    Pot,
El Boom Petrolero,        40, 0,    Pot,
(Adam Smith's Trading Co.),40,0,    no,  ;N/A
(Darwin's Voyage),        40, 0,    no,  ;N/A
(Statue of Liberty),      40, 0,    no,  ;N/A
(Eiffel Tower),           30, 0,    no,  ;N/A
(Civil Rights),           60, 0,    no,  ;N/A
Represa Daule-Peripa,    120, 0,    Pot,
(Manhattan Project),      60, 0,    no,  ;N/A
(United Nations),         60, 0,    no,  ;N/A
(Apollo Program),         60, 0,    no,  ;N/A
(SETI Program),           60, 0,    no,  ;N/A
Festividad del Inti-Raymi,60, 0,    Rad,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
PT,         ; Rotonda
PT,         ; Cementerio
nil,        ; Malecon 2000
PT,         ; Puerta del Sol
PT,         ; Seor de Mochica
nil,        ; Santuario de la Virgen del Cisne
PT,         ; Lneas de Nazca
nil,        ; Plaza de Armas
nil,        ; Corriente de Humboldt
PT,         ; Ruinas de Ingapirca
PT,         ; El Panecillo
nil,        ; Ruinas de Machu-Picchu
nil,        ; Ro Amazonas
PT,         ; Shakespeare
PT,         ; Da Vinci's Workshop
nil,        ; La Mitad del Mundo
nil,        ; Boom Petrolero
PT,         ; Smith's Trading Co.
PT,         ; Darwin
PT,         ; Statue of Liberty
nil,        ; La Mitad del Mundo
PT,         ; Civil Rights
nil,        ; Daule-Peripa
PT,         ; Manhattan Project
PT,         ; United Nations
PT,         ; Apollo
PT,         ; SETI
nil,        ; Inti-Raymi


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Aldeanos,     AFl, 0,  1.,0,  0a,1d,  1h,1f, 40,0,  5, nil, 000000000000000
Ingenieros,   nil, 0,  2.,0,  0a,2d,  2h,1f, 40,0,  5, AFl, 000000000000000
Conscriptos,  nil, 0,  1.,0,  3a,5d,  2h,1f,  3,0,  0, U2,  000000000000000
Policias,     nil, 0,  1.,0,  3a,6d,  2h,1f,  4,0,  1, Sup, 000000000000000
Brigadas,     nil, 0,  2.,0,  3a,7d,  1h,2f,  5,0,  1, War, 000000000000000
Patrullas,    nil, 0,  2.,0,  5a,5d,  2h,1f,  5,0,  0, U2,  000000000000000
Iwias,        nil, 0,  1.,0,  8a,5d,  2h,2f,  7,0,  0, U1,  000001000000010
Canoa,        Tac, 2,  3.,0,  2a,1d,  1h,1f,  3,2,  4, U3,  000000000000000
Shaman,        U2, 0,  1.,0,  8a,8d,  2h,2f,  1,0,  1, no,  000001000000011
Guerrero Indio,U2, 0,  2.,0,  2a,3d,  1h,1f,  2,0,  0, U3,  000000000000000
Soldados,     nil, 0,  2.,0,  4a,6d,  2h,2f,  5,0,  0, U2,  000000000000000
Infantes de Marina,nil,0,2.,0,4a,6d,  2h,2f,  5,0,  0, U2,  000000000000100
Morteros,     nil, 0,  1.,0,  7a,5d,  2h,2f,  6,0,  0, Ref, 000000000000000
Lanzacohetes, nil, 0,  1.,0,  8a,4d,  1h,2f,  6,0,  0, U2,  000000000000000
Unidades Antiaereas,nil,0,1.,0,7a,4d, 1h,2f,  6,0,  0, Sth, 010000000010000
Cessna 206,   Met, 1, 25.,2,  7a,6d,  2h,2f,  9,0,  3, Wri, 000000000010001
Cessna A 37 B,nil, 1, 25.,2,  8a,7d,  2h,2f,  9,0,  3, Met, 000000000010001
Learjet 24-D, Met, 1, 20.,2,  6a,5d,  2h,2f,  7,0,  3, Wri, 000000000010001
Strikemaster, ToG, 1, 12.,1, 10a,2d,  2h,2f,  8,0,  0, Wri, 000000000010001
Mirage F-1JE, Met, 1, 25.,1,  8a,4d,  2h,2f,  9,0,  3, Med, 000000000010001
Mirage 2000,  nil, 1, 25.,1,  9a,5d,  3h,2f,  9,0,  3, Met, 000000000010001
Mirage M-5,   nil, 1, 30.,1,  8a,5d,  2h,2f, 10,0,  3, Met, 000000000010001
Sukoi SU-22,  nil, 1, 25.,1, 10a,3d,  2h,2f, 10,0,  0, ToG, 000000000010001
Camberra MK-12,nil,1, 20.,1, 12a,3d,  2h,2f, 11,0,  0, Met, 000000000010001
Jaguar,       Met, 1, 18.,1,  7a,2d,  2h,2f,  6,0,  0, Whe, 000000000010001
Kfir,         nil, 1, 25.,1, 10a,3d,  2h,2f, 11,0,  0, The, 000000000010001
Aviones Antisubmarinos,nil,1,15.,2,6a,4d,2h,2f,8,0, 0, Met, 100000000000001
Helicptero,  nil, 1, 10.,0,  6a,3d,  2h,2f,  9,0,  0, Whe, 000000000000001
Helicpteros Observadores,nil,1,18,.,0,1a,4d,2h,7,0,1, Stl, 000000000000011
Buque de Combate,SFl,2,8.,0,  7a,7d,  3h,1f,  6,0,  2, Tac, 000000000000001
Fragatas,     nil, 2,  8.,0,  5a,8d,  3h,1f,  6,1,  2, Tac, 000000000000001
Cruceros,     nil, 2, 10.,0,  8a,8d,  3h,1f,  8,1,  2, SFl, 000000000000001
Destructores, nil, 2, 10.,0, 10a,6d,  3h,2f, 10,1,  2, SFl, 000000000000001
Barco Transporte,nil,2,8.,0,  0a,2d,  2h,1f, 12,6,  4, Sea, 000000000000001
Buque Mercante,nil,2, 12.,0,  0a,2d,  2h,1f,  6,0,  2, Eco, 000000000000011
Lanchas Misileras,nil,2,10.,0,6a,2d,  2h,2f,  4,1,  2, Sea, 000000000100000
Lanchas de Desembarco,nil,2,8.,0,0a,2d,2h,1f, 4,2,  4, Sea, 000000000100000
Submarino,    nil, 2,  6.,0, 12a,2d,  2h,2f, 10,0,  2, Sea, 000000000001001
Tanques Pesados,nil,0, 3.,0, 12a,6d,  2h,2f, 10,0,  0, SE,  000000000000000
Tanques AMX-13,nil,0,  4.,0,  8a,5d,  2h,2f,  6,0,  0, Rob, 000000000000000
Tanques M-3,  nil, 0,  4.,0, 10a,5d,  3h,2f,  7,0,  0, Roc, 000000000000000
Vehculos de Guerra,nil,0,5.,0,5a,4d, 2h,1f,  6,0,  0, SE,  000000000000000
Carros Blindados,nil,0,5.,0,  4a,5d,  2h,1f,  6,0,  0, Roc, 000000000000000
Camin de Carga,nil,0, 3.,0,  0a,1d,  1h,1f,  5,0,  7, San, 000000000000010
Espa,        nil, 0,  3.,0,  2a,2d,  1h,1f, 30,0,  6, Esp, 000000000000011
(Nuclear),    nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Scouts,       nil, 0,  1.,0,  2a,2d,  1h,1f,  4,0,  0, Esp, 000001000000010
Paracaidistas,nil, 0,  1.,0,  2a,4d,  1h,1f,  6,0,  1, U2,  000000100000000
, Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
, nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
, Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
, Met, 0,  1.,0,  4a,1d,  1h,2f,  3,0,  0, no,  000000001000000
, nil, 0,  1.,0,  8a,5d,  2h,2f,  6,0,  0, no,  000001000000011
, Chi, 0,  2.,0,  2a,2d,  1h,1f,  4,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
;

;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desierto,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Pradera,    1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Planicie,   1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Bosque,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Colinas,    2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Montaas,   3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glaciar,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Manglares,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Selva,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Oceano,     1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Ganadera,  1,2,  3,2,0,
Pradera,    1,2,  2,1,0,
Caucho,     2,3,  0,3,1,
Caf,       2,4,  3,0,2,
Oro,        3,6,  0,1,6,
Game,       1,2,  3,1,0,	;not
Alpacas,    2,2,  1,2,1,	;not
Balsa,      2,3,  1,4,0,
Petrleo,   2,3,  0,3,4,
Peces,      1,2,  3,1,2,
Petrleo,   1,2,  1,4,0,
Maz,       1,2,  4,1,0,
Pradera,    1,2,  2,1,0,
Madera,     2,3,  0,3,1,
Carbn,     2,4,  0,3,3,
Hierro,     3,6,  0,4,1,
Furs,       1,2,  2,0,3,	;not
Petrleo,   2,2,  1,4,0,
Especias,   2,3,  3,0,2,
Bananos,    2,3,  5,0,3,
Camarones,  1,2,  3,1,3,




@GOVERNMENTS
Anarqua,       Sr.,         Sra.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Comunidad,      Shaman,      Shaman
Republica,      Presidente,  Predienta
Unin,         Presidente,   Presidenta

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramses,       Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Henrique Cardoso,  ,               0, 5, 3, Paises Garantes,Paises Garantes,-1,0,1,  5, Presidente, Presidenta
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Malinche,            0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Alberto Fujimori, ,                0, 1, 3, Peruanos,    Per,        1,  0, -1,     5, Presidente, Presidenta 
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Sixto Duran-Ballen, ,              0, 4, 3, Ecuatorianos,Ecuador,     0,  0,  0,     5, Presidente de la Republica, Presidenta de la Republica
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Constantino,  Theodora,            0, 6, 3, Byzantines,  Byzantine,  -1,  1,  1,     4, Patriarch, Matriarch 
Shuar,  ,                          0, 7, 0, Indigenas,   Indigenas,   0,  0,  0,     1, Shaman, Shaman 2, Cacique, Cacique

Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,

;
;   Trading Commodities
;
@CARAVAN
Cueros,
Lana,
Bananos,
Textiles,
Sal,
Carbn,
Gas,
Qumicos,
Licores,
Algodn,
Gasolina,
Especias,
Azcar,
Conservas,
Caf,
Hierro,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Idlatra
Entusiasta
Cordial
Receptivo
Neutral
No Cooperativo
Fro
Hostil
Enfurecido













